/*
 *  Medieval Melee
 *  Copyright (C) 2009 Ben Foote
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  Uzebox is a reserved trade mark
*/

#ifndef __Q_H_
#define __Q_H_ 1U

//#ifdef UNIT_TEST
    #include <stdbool.h>
//#endif

#define MAX_Q_SIZE 30

typedef struct
{
    unsigned char ucFront;
    unsigned char ucRear;
}QUEUE_TYPE;

void Q_Init(QUEUE_TYPE *tQueueType, unsigned char *ucQueue);
bool Q_Enqueue(QUEUE_TYPE *tQueueType, unsigned char *ucQueue, unsigned char ucItem);
unsigned char Q_Dequeue(QUEUE_TYPE *tQueueType, unsigned char *ucQueue);
bool Q_IsEmpty(QUEUE_TYPE *tQueueType, unsigned char *ucQueue);
bool Q_IsFull(QUEUE_TYPE *tQueueType, unsigned char *ucQueue);

#endif

